Guns of choice?
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#1
Ive mostly been playing medic and heavy assault.
Been trying out new guns and ones that have stood out so far have been

Medic - GR22 / F.Grip / IRNV Scope - killing machine really good so far!

H.Assault - GD22S / IRNV Scope / working toward the F.Grip V good

Really liking the IRNV scopes, drowns out all the crap and just gives you a white silhouette to shoot at, even better at night.

What have you lot been using? Ive got a few more SC points to spend after some ideas


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#2
i changed it up and use Light Assualt with a Piston, and if you fancy sneaking around as a killing machine, this will get you a ridiculous kill rate and really get in behind them. you can take down generators easily and kill anyone within 5-10m. Love it.

I am going to start branching out into more medium range guns, but the fellas will know some probably. I like the IRNV if you are at distance, but up close, i dont like how youre almost in a "scope" view. peripheral scope is greatly reduced.

remember things like the piston is used across many classes, as well as the SMG's. piston cant be used with infiltrator though.


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#3
choice of guns vary from player to player and their play style tbh.

Mine are:

inf- cylone with suppressor,soft point, extended mag and nv sight. Long range would be the longshot with standard scope

Medic- GR22 with lazer sight and soft point ammo, no sight though i think that makes the weapon less effective?

engineer- ax11 with 1xdot sight or the piston

heavy assault- Anchor, stock weapon with no attachments. Pheonix rocket launcher

Light assault- Piston with extended mag.

max- dual scattermax with extended mags, or dual burster for aircraft.


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#4
Infil bltiz or longshot
Engineer gd23 for close to medium and warden for medium to long
Heavy assualt saw


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#5
And if you want a positive K/D ratio, ignore Ashen.


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#6
(04-22-2013, 05:51 PM)devs Wrote: And if you want a positive K/D ratio, ignore Ashen.

You think you need to tell me this? Big Grin


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#7
Considering i dont play that much so i don't know what weapons are what. Anyway i only play 2 classes.

Engineer - AF-4 cyclone with extended mags and reflex sight.

Heavy assault - GD-22S with reflex sight

Sent from my GT-I9300 using Tapatalk 2


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#8
Cyclone > Blitz, no matter what Ashen says. Geordie spent some good money on the Blitz, he wasnt a happy bunny lol.


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#9
Blitz is always the best choice XD

from da phone


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#10
Geordie paid for Blitz? and he didn't get his money's worth? Put your back into it Blitzy! Big Grin


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#11
Saving up so i can go to britain and be his alfred :-P

from da phone


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#12
Omg is Geordie..............Batman?

Sent from my GT-I9300 using Tapatalk 2


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#13
Nah but im gonna make him :-P.

from da phone


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#14
Mine are:

inf- Stock sniper rifle + stock scope - proximity mines

Medic- GR22 (its the fast firing one right?) + foregrip + IRNV scope - otheriwise, when they nerf it I go back to stock gun

Engineer- Stock! + AT Mines

Heavy Assault- The one Geordie got me to buy with the smaller clip + Laser sight

Light Assault- Stock gun - Stock cock

Max - I only have one AA gun arm so I have that plus scattergun - if they do a discount on the other arm I might pick it up - otherwise we have others in the squad that play Max - I don't really like it.


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#15
Im only upgrading max and engi :-P

from da phone


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#16
I usually play Engineer so I've upgraded this char the most.

For long/medium range I use standard gun AF19 Mercenary with 3x scope.
For medium/short range I use the GD-7F with 1x scope. It has a very high rate of fire wich takes down the most in close combat. Fast.

I have also been playing around with AF-4 Cyclone and the Blitz GD-10 which also are good in close combat. I just need to upgrade them a bit more.


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#17
Been having a crack on the Infiltrator, bought Cyclone, reflex sight and am a few points off extended mag.

Absolute killing machine of a gun up close, really good.


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