GeForce Experience 2.0
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#1
Big update for nVidia users: http://www.geforce.co.uk/whats-new/artic...rience-2-0


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#2
Shadowplay is starting to get stable enough for me to use it. Glad they keep updating it


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#3
Kind of a big selling point for their cards. Differentiating yourself with software and services gives you an edge. I'm surprised AMD aren't doing the same thing. Mantle is interesting and I'm glad they're doing it but it's not going to make me consider buying one of their cards; where as Cuda, PhysX and ShadowPlay does.


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#4
Well AMD has true audio, their insane crossfire lineup (crossfire graphic units in cpu's with gpu's), their pricepoint etc..
still prefer nvidia.. cooler, more efficient.. etc

frame capturing of <60fps would be awesome..


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#5
nVidia master race. Claptrap supports nVidia, so everyone should.


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#6
(04-07-2014, 10:15 PM)St3v3oh Wrote: frame capturing of <60fps would be awesome..

What, in ShadowPlay? You can: 30fps.


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#7
(04-08-2014, 12:51 AM)h00f3d Wrote:
(04-07-2014, 10:15 PM)St3v3oh Wrote: frame capturing of <60fps would be awesome..

What, in ShadowPlay? You can: 30fps.

> 60fps*... - thought I had written the number on the other side..


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#8
(04-08-2014, 05:26 AM)St3v3oh Wrote: > 60fps*... - thought I had written the number on the other side..

Capturing high quality HD footage at over 60fps is somewhat specialist and if you need to do that then I'm sure you could find an recording app that can handle it. It's not something for the average gamer.


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#9
I bet therw are quite a few people who'd like that too. 120fps so its actually worth watching on my monitor and doesnt look a bit choppy to me and maybe even more to so some really slowmo stuff. A lot of editors would get wet if thats implemented


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#10
(04-09-2014, 05:45 AM)St3v3oh Wrote: I bet therw are quite a few people who'd like that too. 120fps so its actually worth watching on my monitor and doesnt look a bit choppy to me and maybe even more to so some really slowmo stuff. A lot of editors would get wet if thats implemented

Yes, a few. Not many. I'd be surprised if it were more than a few percent of gamers.

As for the editing thing, sure, I even considered filming at 60fps for the slo-mo bits in this video but in the end I decided it was too impractical and the slowed down 30fps footage looked good enough. Until we see high frame rate video support on services like YouTube and Vimeo there is little reason to shoot that way except for slo-mo editing. Ultimately you're still going to be rendering a 30fps video.

And I don't buy the choppiness thing I've heard from some gamers about low frame rates. I'm convinced it has to do with delayed response time when playing, which would make sense. If they really had a problem watching low frame rates they'd be puking their guts out watching movies, which are almost always shot and presented at 24fps. High FPS movies like The Hobbit would still be too low for them at 48fps. The claim doesn't stand up to scrutiny.


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#11
If I want to watch a good montage I find a good editor. Most editors render their montages at at least 60fps and post links to the dl's in the video descriptions (Threatty does that with big montages, Clayman90 aka rechyyy as well afaik) and watch the high frame rate ones.
Of course it would be a small percentage but I still think it would not be that much of an issue to implement. The only problem would be the HDD's not catching up with the amount of data transferred to them.

I do indeed feel sick in cinemas after getting my 144hz monitor but its a different story. Cinemas screen movies at 72hz. The projectors calculate their own in-between-pictures of the shown 25 (actually) frames per second.
Thats how 500hz TV's exist. They dont show you actual 500 fps. Its just 25fps with a shitton of color correction, backlight adjustments and mini-calculations. 500 hz is never the actual number anyways.. mostly plasma have 500hz and thats a whole different story since the 500hz is actually the crystals adjusting their color. Not the picture updating.

I dont really see the impractical thing about 60fps. Since you have to do with a lot of graphics design (if I am not mistaken? excuse me if I am, mate) you must have a pretty beastly rendering pc that would eat up 60fps footage like its nothing. Of course you wont be able to see it on youtubes 25-27fps but still.. Even these slowmos you posted seem skippy to me. A bit of motion blur would've helped (I think)...

so yeah.. I kinda rambled away and lost my point..


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